[News / Updates]
At 2am BST tomorrow, version 4.1.0 is releasing for Splatoon 3.
This is the mid season patch, and here are some of the most notable patches I’ve found:
- Aerospray RG/MG now uses 9% less ink
- Splattershots and N-Zaps have 17% less ink scatter
- Painbrush uses 25% less ink now
- Sprinkler lasts 3 seconds longer
- Angle Shooter damage has increased to 40
- Trizooka explosions now do 60 damage
- Ink Vac radius increased
- Super Chump damage per decoy increased to 70, and the radius has been increased for decoys by 38%. The radius where it deals 35 damage has been increased by 20%.
- Inkjet 50 damage radius decreased (isn’t Inkjet one of the least used specials as it is?)
Weapon special meter changes
- Clash Blaster Neo: 180 > 170
- Carbon Roller: 180 > 170
- Rapid Blaster Pro Deco: 180 > 190
- Tri-Slosher Nouveau: 180 > 190
- Mini Splatling: 180 > 190
- Ballpoint Splatling: 200 > 210
Other changes
There’s only one other change here. When playing private battles, you’ll now be able to join rooms when a battle is in progress if there’s a spot available. The new player will be able to participate once the battle ends.
#スプラトゥーン3 #スプラトゥーン #Splatoon3 #Splatoon #Nintendo #NintendoSwitch @splatoon@lemmy.world
@splatoon@wetdry.world @splatoon@lemmy.world
Tri-stringer and dynamo buff let’s goooo!
@splatoon@wetdry.world @splatoon@lemmy.world Inkjet is actually considered one of the best specials in the game right now in competitive play, afaik; it *has* been a while since I played or followed the game too much admittedly but I looked over a recent weekly tournament and almost every team was still running at least one
the real most exciting change in this patch is clearly the absolutely miniscule goo tuber “buff” :P