Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

  • Pickyfan@lemmy.world
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    5 hours ago

    To a degree you also can’t prepare for the caves quest

    You can only damage enemies with the one item you are given, which is the Pickaxe

    I’m sure the Vault quest will follow a similar logic, you start with no items but get to pick items based on the current situation

    Maybe you will find a unique sword that can kill unique enemies, or a unique spear that can keep them at bay, however you can’t hold both of them at once

    A part of Roguelikes is also adapting to unique and unexpected scenarios. This might be one of them

    And you keep on yapping about challenges making things harder… Like bro, they are challenges

    • PlumBrake@lemmy.world
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      5 hours ago

      Not true, only the boss needs to be pickaxed. Everything here can be prepared: sight options, cleansing potion for food, preparing huge damage + crowd control for the minions. Stamina potion can help chase and dodge against the boss, which essentially gives the player high pickaxe DPS. Without options, there is no adaptation, and that’s the “sewer problem” that’ll hopefully not exist in the vault.

      And please stop twisting my words. I never said that challenges are bad because they make things harder. I’m saying that a game can be both difficult and fun, and if said difficulty strips away entire classes and core gameplay elements to remove player choices, then it’s bad game design, and we can learn from successful games on how to better create difficulty. If the google result to “Shattered PD challenges” is players complaining how poorly designed it is, then there’s a problem.

      • Pickyfan@lemmy.world
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        4 hours ago

        You can win the quests without encountering minions, fighting them, without wasting food, and without vision

        Even if you can’t, you can severely limit the minions damage output with proper positioning

        Also, I really don’t care what your opinion on challenges are

        But you only complain that it’s gonna make the game harder for people who play challenges. A really big portion of people don’t play challenges

        And if you happen to be someone that does, then you gotta take the difficulty level that comes with it

        • Spellbound@lemmy.world
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          2 hours ago

          Woww see, this insane thread is exactly why I’ve been calling you out for being a dick. You’re harassing people on other sites too, this disrespectful typing style of doubling down and constantly saying bro is too similar, you just keep butting in to conversations you don’t like and say tank warrior is better than cleric among other crazy takes. Just pipe down and let people say their opinions bro… disagree if you want but don’t be stubborn and have a respectful open mind, and stop twisting words to make people look bad

          • Pickyfan@lemmy.world
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            1 hour ago

            How, am I being a dick

            How am I harassing anyone

            I’m literally allowed to have opinions

        • PlumBrake@lemmy.world
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          3 hours ago

          That’s an exaggeration, but it’s not about what’s possible. The game is about tweaking the winrate in your favor with better options and decisions, using core gameplay elements from your bag, and having choices like these are essential to the game.

          And that’s perfectly fine if you don’t care about my opinion! But I’d like to share my opinion to the dev and other people regardless, in hopes it will improve the game like warrior, and you cannot stifle these discussions just because you don’t care about it.

          Challenges can be added + improved for those who play it, to be more fun. Imagine if the hard mode of RPGs simply remove your spells and gear. Sure, it’s more difficult, but it’s like installing a “negative update” that removes entire chunks of gameplay. Players criticize Shattered’s challenges because they care about Shattered, and telling them to just “take the difficulty level” is insensitive and improvements cannot be made like that.

          • Pickyfan@lemmy.world
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            3 hours ago

            Bro, this isn’t about the challenges, the challenges will get probably be better in the future

            Your criticism as you call it, is basically telling a Dev to drop a whole concept and replace it with your own

            It’s not helpful feedback, at all.

            That’s what I have issues with, you haven’t even seen the quest and you already want it gone.

            • PlumBrake@lemmy.world
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              2 hours ago

              Please don’t twist my words again by saying “basically”. I’m not forcing Evan to drop the concept entirely, I’m only highlighting possible problems with that idea as well as giving alternate solutions, before any significant effort is put into that concept. But ultimately I’ve mentioned it’s up to Evan to decide on which direction to go.

              The thing is, by the time we’ve seen the quest, a significant amount of effort has been put on it already, making change difficult. Criticisms are much more helpful earlier in the development phase, where it’s still just ideas and concepts. By doing this, we can avoid the “sewer problem” preemptively before it happens.

              • Pickyfan@lemmy.world
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                2 hours ago

                Again, you haven’t seen it yet, and you already have problems with it

                Trust the process