In an interview with gamesindustry.biz, the acclaimed developer also discusses his next game, ‘Judas’, generative AI and why it “wasn’t easy to step away from BioShock”
In an interview with gamesindustry.biz, the acclaimed developer also discusses his next game, ‘Judas’, generative AI and why it “wasn’t easy to step away from BioShock”
We generally don’t notice, but normal speech is basically a broken mess for anyone, with ahs and uhms, and sentences that keep enveloping other sentences, and you never get back to the point you were making in the first place. It’s a basic part of a journalist’s job to filter the word soup that you end up with from a face-to-face interview - in an honest way, that truthfully reflects the points and opinions that were stated, of course. Usually, we have no problem understanding each others’ jumbled verbal messes, when we’re right there, and have context, tone, body language, etc., to make up for when the words are lacking - but those things obviously don’t translate to written interviews.
In all likelihood, what Ken Levine “really” said was probably something along the lines of: