- cross-posted to:
- projectharmonia
- cross-posted to:
- projectharmonia
I’m developing a life simulation game with the working title Project Harmonia.
Over the last two weeks, I worked on walls. I needed precise placement for apartment building.
- Added angle and length visualization.
- Lengths and angles are now rounded (can be disabled by holding Alt).
- Added ordinal angle snapping (can be enabled by holding Shift).
- Simplified and optimized mesh generation.
I need a dashed gizmo style to make it look nicer. I opened an issue and it was implemented in less than 24 hours. Bevy development velocity is 🤯
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Looks satisfying