Turns out they can’t easily add more stash tabs as the game pulls the entire stash for every person you encounter. This leads to memory and performance issues. They need to fix this before they can add more stash tabs.
Turns out they can’t easily add more stash tabs as the game pulls the entire stash for every person you encounter. This leads to memory and performance issues. They need to fix this before they can add more stash tabs.
Such a strange decision to make the stash part of a request for everyone even though it only really concerns yourself
Yeah, seems odd. For other characters, loading their stash space (or heck, even their inventory) doesn’t seem necessary at all. I know you can inspect other players but that only shows equipped gear.
The only thing I can think of is that it’s something to do with trading…?
I saw someone posit that it’s a (awkward) way to prevent duping. Who knows, though.
But wouldn’t that only matter during trades or when someone drops an item on the ground? There’s definitely ways to do this better.
I was thinking the same thing…
Option 1: Create complicated system which loads information about other players on demand, being careful that certain information must always be preloaded before it is needed to prevent lags, while different information can wait for a network request. Must consider the implications of increased network chatter on server load.
Option 2: Just load all the stuff.