• Kissaki@feddit.de
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Do you think complexity and scope stayed the same? Or did it increase? Do people have to know more now to have the same level of depth and surrounding knowledge?

    • dog@suppo.fi
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      1 year ago

      I’d say no. While yes for example in game development we’ve had new tech come up that wasn’t there 10-30 years ago, the “how” to do it was on paper decades earlier. It just wasn’t feasible to implement with current technology.

      Due to IDE’s etc, it’s significantly easier to just create stuff these days, which for indie etc is extremely good.

      It does however also mean that the implementation of tech X will be sub-optimal in most situations, because people don’t really understand the underlying tech.

      That can be solved in non-corporate situations by asking for help/advice online, or looking it up; but in corporate that’d likely get you branded “overqualified”, and they’d fire your ass for focusing development time on improving/fixing something instead of just pushing, pushing, and pushing.

      'course there are also programming fields specifically targeting to improve gaps left by IDE’s etc, to make them even easier and efficient to use.

      So basically: Fuck big corpo, fuck “education” that prepares you for corporate rather than teaches you the fundamentals.