Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?
Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?
Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.
they would need to develop balanced mechanics. Level scaling completely ruins any sense of progression.