nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square27fedilinkarrow-up152arrow-down15
arrow-up147arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square27fedilink
minus-squarewolfshadowheart@leminal.spacelinkfedilinkEnglisharrow-up1·1 day agoThe cards were unique, but not at all what I wanted. Rivals abilities are what I was looking for in that game, but I know it’s just a different genre.
The cards were unique, but not at all what I wanted. Rivals abilities are what I was looking for in that game, but I know it’s just a different genre.