nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 days agoGabe Newell ponders the future in new Half-Life 2 documentary: 'I think that Half-Life represents a tool we have and promises made to customers'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up195arrow-down16
arrow-up189arrow-down1external-linkGabe Newell ponders the future in new Half-Life 2 documentary: 'I think that Half-Life represents a tool we have and promises made to customers'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 days agomessage-square35fedilink
minus-squareBigTrout75@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·6 days agoWith Valve and Steam? You would be paying for online multiplayer.
minus-squarerasakaf679linkfedilinkEnglisharrow-up1·6 days agoAtleast there would be a offline option with that. If online multiplayer was paid.
minus-squaremossy_@lemmy.worldlinkfedilinkEnglisharrow-up8·6 days agoSteam itself has an offline mode, even if they sell online-only games. I use it pretty often.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·6 days agoYou can pay for online multiplayer and not have an offline option on consoles. There’s no reason to believe that paying for it would make more games playable offline.
With Valve and Steam? You would be paying for online multiplayer.
Atleast there would be a offline option with that. If online multiplayer was paid.
Steam itself has an offline mode, even if they sell online-only games. I use it pretty often.
You can pay for online multiplayer and not have an offline option on consoles. There’s no reason to believe that paying for it would make more games playable offline.