I’ve been working on bevy_replicon for the last two weeks. That’s the networking library we use for the game.
Originally, I planned to make a small change to include the number of updates in the message (needed for prediction) but ended up completely reworking the serialization 😅 Typical me. This change improves message packaging. For example, in our statistics test, we use only 16 bytes for a test message instead of 33!
Okay, it’s finally time to go back to the original change I wanted to make 😄
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