Reawakened from stasis in the occupied metropolis of City 17, Gordon Freeman is joined by Alyx Vance as he leads a desperate human resistance. Experience the landmark first-person shooter packed with immersive world-building, boundary-pushing physics, and exhilarating combat.
This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.
Not that it should be a surprise to anyone, but is this the first time Valve has openly admitted that Episode 3 is officially cancelled?
They’ve admitted to cancelling ideas before, getting to various stages of production before going back to the drawing board, but always (and appear to still) insist that it is in development on some level. That’s why Newell’s responses to questions about hl3 are usually some form of “we have nothing new to share.” Valve doesn’t like sharing until they’re in the final stages of development, and hl3 has never made it that far.
They have mentioned before that they gave up on episodic development, which tacitly ditches Episode 3. The episodes ended up not being that much easier or faster to make and in a time when PC games in retail was still kind of relevant, it was a pain to make, distribute, and get shelf space for.
Not that it should be a surprise to anyone, but is this the first time Valve has openly admitted that Episode 3 is officially cancelled?
Emphasis mine. They mean HL2 Ep 3 was planned and canceled. Not HL3.
I don’t get it. The above commenter said episode 3, as well, and I don’t see an edit.
Hmm, I think I was responding within the context of some of the other replies, so I might have lost track of what OP said before responding.
They’ve admitted to cancelling ideas before, getting to various stages of production before going back to the drawing board, but always (and appear to still) insist that it is in development on some level. That’s why Newell’s responses to questions about hl3 are usually some form of “we have nothing new to share.” Valve doesn’t like sharing until they’re in the final stages of development, and hl3 has never made it that far.
They have mentioned before that they gave up on episodic development, which tacitly ditches Episode 3. The episodes ended up not being that much easier or faster to make and in a time when PC games in retail was still kind of relevant, it was a pain to make, distribute, and get shelf space for.
Only those ideas and experiments never came to be. There’s still hope