alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 13 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up126arrow-down12
arrow-up124arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 13 hours agomessage-square11fedilink
minus-squareBougieBirdie@lemmy.blahaj.zonelinkfedilinkarrow-up22arrow-down1·9 hours agoGenerally speaking, games don’t fail because of the decisions made by the developers. That’s usually caused by people higher up the food chain, you’d think a film/tv producer would know all about that
Generally speaking, games don’t fail because of the decisions made by the developers. That’s usually caused by people higher up the food chain, you’d think a film/tv producer would know all about that