Rust lobbyists winning

    • I’m not sure if you’re making a real point or if it’s something you heard is complicated but never looked into why. You almost never actually write a linked list. There are usually way easier ways to have a potentially infinite list, but more often you will write your code to operate on blocks of arrays of known size for performance reasons (cache locality, etc) or safety reasons (memory exhaustion, etc), or the linked list is hidden away in a queue implementation (which again you usually want to make bounded).

      Most C++ programmers don’t actually understand lifetimes or even basic memory safety.

      Most programmers don’t know when they should be using a linked list or something more cache-friendly.

      Most software is really bad.

      If I can get away with it, I’ll bang something out in Python or whatever I’m required to do something in for the task at hand, and I’ll absolutely know 10 ways my program can break, but if I need speed AND reliability, it necessarily takes effort from me, the programmer, to tell the computer exactly how it has to go down. And then Rust usually lets me say what I want to say.