• grue@lemmy.world
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      1 year ago

      Either mad refresh rate or maybe more accurate sprite blurring for emulated old console games.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 year ago

      You got LCDs these days that go up to 500hz, CRTs aren’t the best at it anymore really. Maybe they still have slightly better response times, but even that is a losing battle for them.

      • smooth_jazz_warlady@lemmy.blahaj.zoneOP
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        1 year ago

        iirc it’s still 0.001 ms on CRTs vs 0.1ms on the best LCDs?

        But that’s not their main advantage, their main advantage is having absolutely zero motion blur thanks to natural, inbuilt BFI (having one frame that just gives way to another causes some amount of them blurring together in your visual cortex, while if there’s a black frame in between that keeps them perfectly separate, and even when running, 90% of a CRT’s screen will be black at any given time). Also that natural BFI makes them look a lot smoother than an LCD, like a CRT at 60hz will look as good as an LCD at 120hz.

  • mceldritch@lemmy.world
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    1 year ago

    This is the monitor setup that I’d prefer. Especially if the CRT can run at 1600x1200 or even 1920x1440.

  • BallShapedMan@lemmy.world
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    1 year ago

    Digital Foundry did a video on modern gaming on a CRT and it was pretty compelling. I did think about getting one for a bit after that episode.

    • smooth_jazz_warlady@lemmy.blahaj.zoneOP
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      1 year ago

      The CRT is not the problem, I have two myself, one high-end graphics monitor from 2003 and an average office monitor from 1993.

      The issue is having the CRT right beside an ultrawide with no other monitors (like, say, a 16:9 or 16:10 for things that do not play nice with 4:3 or ultrawides), and also the part where that ultrawide is the the crime against good taste that is 32:9

  • Monologue@lemmy.zip
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    1 year ago

    right monitor is for nostalgia purposes or they just spent all their budget on the left monitor