Migrating my game to bevy_enhanced_input and making some tweaks to the crate. I’ll do another release once I finish.

Had to rewrite some game logic to adapt it to the observer pattern. Working with young engines like Bevy means constant rewrites 😭

But I love the power of ECS, everything is so decoupled. Combined with Rust’s strict type system, it makes the rewriting process a lot smoother. I think the engine has great potential!