Continuing my recent playthrough of deliberately letting myself get distracted by every vaguely interesting piece of scenery here are 4 interesting spots around night city that never come up in scripted gigs.

Fairly easy to find, a random security gate near the Kiroshi Optics HQ leads to a surprisingly detailed little loading bay.

Beneath an unassuming overpass lies a whole little village of tyger claws. This area even includes a tyger claw dragon who’s appears to be particularly tough, akin to the minibosses often found in criminal activity scanner hustles.

Just a hop, skip and jump from Dantes Den (literally) how many of us have ever looked down to realise there’s a whole housing block sealed in by a wire mesh, based on a light in a bottom floor window it appears to still be inhabited to. (The media outer chest piece can be found on the balcony to the right of the image)

Just down the hill from the monestary we can find a whole abandoned housing development, as well as a gas pipeline running underneath the highway. Alas the alluring skywalk of mystery has an invisible wall that prevents the player from following it past the black electronic billboards.

  • CrowAirbrush@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    2 months ago

    Stuff like this has me coming back every so often, last time i ended up just listening to music and driving around.

    Eventually i got curious when i saw a sloped wall leading to a flat roof part, i decided to go up there and check the view…turns out it had a dead assassin with a note saying he had to kill a certain person an a roof opposite…so i went there and found another dead npc, but not fitting the name of the assassin’s subject with a note saying he had to pick up the subject’s coffee and somehow also went on the roof which the subject was known to do.

    That little discovery was such a blast.