Slingshot your way to the top of a beautiful minimalist landscape. A deceptively tricky platformer where a single slip could lead to a long fall back down!
Foddy is a game developer with a history of making games with frustrating control schemes. He originally got notoriety for QWOP, where you use the QWOP keys to control the runner’s left and right knees and feet and run as far as you can. Lately he’s better known for Getting Over It, a rage platformer where you play as a guy in a cauldron who moves by using a hammer to drag/throw himself around.
In my opinion, Foddians are best described as games that require you to learn a skill while testing your patience. Some involve some kind of platforming challenge, that can feel punishing, as a small mistake can cost you a chunk of progress.
I don’t think calling them “bad on purpose” with crappy controls is very fair, as Getting Over It, Jump King, and A Difficult Game About Climbing, to name just a few, are all extremely well polished games.
What’s a “foddian” platformer?
ETA:
Ahhh like those “bad on purpose” flash games with crappy controls
Thanks yall
-bad on purpose was unfair my bad
Foddy is a game developer with a history of making games with frustrating control schemes. He originally got notoriety for QWOP, where you use the QWOP keys to control the runner’s left and right knees and feet and run as far as you can. Lately he’s better known for Getting Over It, a rage platformer where you play as a guy in a cauldron who moves by using a hammer to drag/throw himself around.
In my opinion, Foddians are best described as games that require you to learn a skill while testing your patience. Some involve some kind of platforming challenge, that can feel punishing, as a small mistake can cost you a chunk of progress.
I don’t think calling them “bad on purpose” with crappy controls is very fair, as Getting Over It, Jump King, and A Difficult Game About Climbing, to name just a few, are all extremely well polished games.