The other day I started a she called Where the Water Tastes Like Wine. You lose a hand of cards to a Wolfman and he turns you into a hobo skeleton tasked with traveling the US to spread folktales. The wolf is voiced by Sting, the whole game pays homage to an idealized peak of Americana, and I’ve never had to decide what button to map “hitchhike” to before.
Creativity is alive and well, flourishing even. This guy is just blaming others for the problems he brings to the table.
What SE has failed to do, appeal to fans of final fantasy sprite games. StoneLabs Studio is filling that void with amazing creativity. I support Indy devs. The more As a company adds to their games, they less I consider them viable products. I flat out ignore their existence.
The other day I started a she called Where the Water Tastes Like Wine. You lose a hand of cards to a Wolfman and he turns you into a hobo skeleton tasked with traveling the US to spread folktales. The wolf is voiced by Sting, the whole game pays homage to an idealized peak of Americana, and I’ve never had to decide what button to map “hitchhike” to before.
Creativity is alive and well, flourishing even. This guy is just blaming others for the problems he brings to the table.
The amount of creativity in the indie world is insane. It’s been a lot of years since I last played a AAA game because of this.
Have you ever played as a crow? There’s an indie game for that.
Have you ever played a shooter in which you literally shoot people trendy clothes instead of bullets?
The creativity is there, you just won’t find it in your typical AAA, because that game’s only goal is to milk your wallet.
May I introduce you to EthrA
https://m.youtube.com/watch?v=MVZDpyAlbTM
What SE has failed to do, appeal to fans of final fantasy sprite games. StoneLabs Studio is filling that void with amazing creativity. I support Indy devs. The more As a company adds to their games, they less I consider them viable products. I flat out ignore their existence.