I would say my Hue lights system because I can modulate the lighting to my mood or what I need.

  • 👍Maximum Derek👍@discuss.tchncs.de
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    2 months ago

    Base building sandbox games. I don’t know why but this genre of games can suck away my stress unlike anything else (since I quit smoking). Oxygen Not Included is the one I keep coming back to.

        • ivanafterall ☑️@lemmy.world
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          2 months ago

          It’s really cool. I couldn’t stop taking screenshots, because everything I made looked so good by default. I think I still have an older version of the resource pack around on my computer, if you want to mess with it before shelling out cash.

    • kyle@lemm.ee
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      2 months ago

      Still in Early Access, but wishlist/try Mind Over Magic. Same devs and it’s awesome. They plan on the 1.0 release in January I think?

      It has the same feel for scheduling/prioritization, though toned down from Oxygen Not Included IMHO.

    • finestnothing@lemmy.world
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      2 months ago

      I’ve always been a sucker for Terraria and Starbound when I want to build, factorio for automation, dwarf fortress for planning/management, and cataclysm dark days ahead for survival (not sure if it counts since it’s free and open source - do NOT buy it on steam).

      I greatly prefer games with a lot of mechanics that I can get lost in over ones that look really good with minimal functionality which is too common nowadays imo… I also like art styles of these games a lot

    • chrizzly@feddit.org
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      2 months ago

      Funny that you mentioned ONI, played and enjoyed it for > 50 hrs but I always got to the point where the base was falling apart b/c of one of the many missing ressources for my dupes :o So actually quite stressful at times, at least for me :D

      • 👍Maximum Derek👍@discuss.tchncs.de
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        2 months ago

        That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game… and I love it.

        Most of my colonies end between 2000 and 5000 in game days (I don’t bother to “finish” the game anymore) when I’ve got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there’s not enough asteroid generation to support that many reactors long term.