• 0x01
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    5 hours ago

    I’d be cautious about running any “leaked” software directly, great way to identify the modding community if it dials home, maybe run it in a vm, behind a vpn? Unless it’s just source code in which case carry on

    • misk@sopuli.xyzOP
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      5 hours ago

      I wouldn’t run it on original hardware but are there any known attack vectors where malware infects you via a ROM that runs in a trusted emulator?

      • narc0tic_bird@lemm.ee
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        4 hours ago

        There was a vulnerability in Project64 so a malicious ROM could escape outside of the emulator. So while unlikely, it’s certainly possible.

      • 0x01
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        5 hours ago

        Just talking about the map editor if it’s an executable

  • Lvxferre@mander.xyz
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    6 hours ago

    Summary:

    • Gen10 is on the works
    • Switch 2’s internal codename is Ounces
    • GF and ILCA are co-producing a MP battle-focused game, codenamed Synapse
    • source code for HG/SS and B2/W2, plus map editor for R/S/E were leaked

    Conjecture: I wouldn’t be surprised if the TeraLeak in question wasn’t planned out by Nintendo and Game Freak, to distract people from the fact that Nintendo is trying to harass a competitor out of the market and suing emulators back and right.

      • voracitude@lemmy.world
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        4 hours ago

        Source code was leaked?

        TFW it’s just Pokemon Red copied and pasted 35 times, in Word 2003, with mail merge tokens to replace character, location, and skill names:

      • Lvxferre@mander.xyz
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        6 hours ago

        It does! And it would be damn great fuel for the ROMHacks that Nintendo has a burning hate against.

      • AlexanderTheDead@lemmy.world
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        6 hours ago

        I’d have to see the mapeditor and confirm it’s any good to care. We’ve had pretty capable (gen 3) map editing tools for years already. Considering what existing romhacking tools are already out there, I’m pretty skeptical that this will provide anything of value.

      • Lvxferre@mander.xyz
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        5 hours ago

        Right, because a hacker getting vengeance for those abuses totally isn’t the narrative people would prefer.

        Maybe, in the short term. But as people feel like the vengeance was successful, the topic gets its emotional conclusion. Then the focus shifts from how that leak popped up to the contents of the leak:

        • code and map editors for really old (more than a decade old) games
        • tidbits of info that might excite people about new games

        Of course, I might be 100% wrong, and the leak might be actually the result of someone getting undue access to that content, or some insider getting pissed and leaking the info that they had at hand. I just think that Nintendo+GF+TPC are scummy enough to forge being leaked for their own benefit.

        • mindbleach@sh.itjust.works
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          5 hours ago

          Scummy, yes. But are they competent enough for that? At underhanded public relations specifically? I feel like, if they ever listened to the sort of manipulator who’d suggest this, they’d stop strangling fan projects in the first place. Yuzu and maybe Palworld might plausibly have impacted their immense revenue, but there’s a pattern of hyperactive iron-fisted legal horseshit that’s gone on for decades.

          • Lvxferre@mander.xyz
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            5 hours ago

            But are they competent enough for that?

            Fuck - you’re right, they aren’t.

            Nevermind my conjecture then, it’s probably as you said.

  • glimse@lemmy.world
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    4 hours ago

    They found the files from a 2003 alpha build of Palworld with a text document listing all the Pal designs to steal

    • hddsx@lemmy.ca
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      6 hours ago

      No, the game data itself is 1 TB, but 29TB is their code to change colors

  • mindbleach@sh.itjust.works
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    5 hours ago

    source code for HG/SS and B2/W2, plus map editor for R/S/E were leaked

    Everything that old should be public-domain anyway. Might as well publish the behind-the-scenes stuff as well.