• Quetzalcutlass@lemmy.world
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      1 hour ago

      Because Bethesda didn’t focus on fixing script bugs in those re-releases, only engine ones. The game logic remains a tangled mess of bugs and the unofficial patches that actually fix things barely needed to change at all to support each new edition.

    • TrickDacy@lemmy.world
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      14 hours ago

      People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.

    • ripcord@lemmy.world
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      7 hours ago

      For all the complaints about Starfield, being Bethesda-buggy wasn’t really one of them. It was possibly their most polished release.

      • I Cast Fist@programming.dev
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        3 hours ago

        On my first playthrough, once I got the quest to find the first space temple it bugged, with the quest marker pointing to a specific place in a planet, but no temple spawning there. I had to start a new game as I didn’t have any saves from before starting that quest. Not fun.

        • ripcord@lemmy.world
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          7 hours ago

          Not saying there weren’t bugs, but the consensus seemed to be that it was the most polished, bug-free title they’ve ever launched.

          Edit: …which is a pretty low bar, I know. But it seemed more inline with the bugs that most “AAA” games tend to have at launch.