Over the past two weeks, I have been working on an input management plugin.
LWIM crate is good, but I wanted to try a different approach inspired by the Unreal Engine Enhanced Input.
If you have never used it, I explained the approach in the README, where you can also find a link to UE’s documentation.
I finished the implementation and added examples, but I still need to write tests and improve the documentation. Planning to release it soon and continue focusing on the game :)
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