• ampersandrew@lemmy.world
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    1 day ago

    Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they’re worse off for it. Assassin’s Creed games used to be under 20 hours, and now they’re over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it’s much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

    • intensely_human@lemm.ee
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      1 hour ago

      Halo as an open world is fucking awesome. I love Infinite.

      The next step, in terms of budget and computing power required, which I eagerly await, is a massively multiplayer co-op Halo:

      • open universe
      • Humanity versus Covenant
      • massively co-op
      • 10,000+ humans in perpetual battle against endless Covenant invasion

      That’s probably gonna require billion dollar budgets and quantum computers to pull off, but it’s coming. And I can’t fucking wait.

    • fishos@lemmy.world
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      15 hours ago

      Unpopular opinion: open world ruined Zelda. I thought I’d love the concept. But actually give it to me? Ughhh… Spend forever doing side quests because you don’t know if the equipment will only be good now or if youll need it down the road… No real guidance so you can end up just meandering around…

      I liked the more structured narrative. Don’t get me wrong - it’s cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.

        • fishos@lemmy.world
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          33 minutes ago

          Open world while still needing to go through the temples in a certain order. Various gadgets were required to progress, but crafty players often got around this. Pokemon would also be called “open world”, but could you just walk up to the Elite 4 from the beginning? Nope, had to get them badges first.

          There’s “open to exploration” open world and “here’s a giant map, go wild”(a la Fallout/Skyrim). I prefered a Zelda with more guidance. Even Wind Waker, arguably the most open world, still had a progression the game tried to keep you on.

      • SuperSaiyanSwag@lemmy.zip
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        4 hours ago

        BotW and TotK are some of my favorite games of all time, but I really do hope we get another big dungeons focused game in the future.

        • fishos@lemmy.world
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          2 hours ago

          To me, they would be perfect games if they weren’t Zelda. That is to say, they are great games, just not what I expect from a Zelda game. Something I’d expect from Bethesda moreso(style, not gameplay lmao).

          I feel like Wind Waker was the right balance between freedom and linear story.