Better late than never?

  • ramble81@lemm.ee
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    7 hours ago

    I’d be good if it was a game set in the universe where you’re a bender but not one of the main cast. For example if you’re in the fire nation you’re in the military and may have run ins with them. Same with the other tribes. You could do unique situations for each element and not be tied to the main characters

  • How_do_I_computah@lemmy.world
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    8 hours ago

    They just made Space Marine 2. Great campaign and the most immersive Warhammer 40k game yet imo. As far as the look and feel of the world they really didn’t miss once. 40k is an old IP with A LOT of details and to just consistently nail those details is really a Herculean feat.

    The gameplay loop isn’t exactly my cup of tea but it isn’t bad.

    I don’t know who else I would pick to do this project tbh.

  • That_Devil_Girl
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    10 hours ago

    I see triple A, and red flags go up. Didn’t Bethesda brag about being a triple A gaming company right before crapping out Starfield?

      • overload@sopuli.xyz
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        10 hours ago

        Saber interactive at least are an experienced developer with real games under their belt.

    • kryptonianCodeMonkey@lemmy.world
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      9 hours ago

      It’s kind of hard to have an incredibly varied and versatile powerset in a video game, simply becuase you have a limited set of inputs. So you would normally have a small set of powers that each serve a purpose. But then doing that and still representing 4 elements means each only gets very limited options.

      Thinking about it, I can see two ways to make bending feel powerful, versatile and give a good representation to all elements. 1) maybe the best solution would be to have customizable load outs with various bending powers, and let you switch between those load outs on the fly so you can coordinate a few power sets that work well together but swap them when other sets are more useful to the situation. 2) An interesting idea would be to use situational awareness to execute moves without specific user inputs differentiating the exact power used. For example, you could have a single boost button that uses a different element depending on if the player is on land, water, in the air or dodging (fire rocket!). And you could have a close/melee attack and ranged attack for each element that you can specify, but the exact effect/attack it creates can vary depending on the environment and enemy type of the target. Let it feel a little bit like the character is making decisions, not just you, like Batman in combat in the Arkham games. And of course, there would be a charge up to a special attack that uses the Avatar state and all 4 elements at once.