nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1184arrow-down11
arrow-up1183arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square24fedilink
minus-squareRixMixed@lemmy.calinkfedilinkEnglisharrow-up37·3 months agoI’m also surprised how much the full release has taken off. One of my favourite things has been watching streams of people 100% new to the game to see how they solve things. I was skeptical of the alien tech but dimensional depots rule.
I’m also surprised how much the full release has taken off. One of my favourite things has been watching streams of people 100% new to the game to see how they solve things.
I was skeptical of the alien tech but dimensional depots rule.