• PerogiBoi@lemmy.ca
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    2 months ago

    My buddy worked for Ubisoft Montreal. They paid him $48k CAD/year as an experienced developer. Only 2 weeks of PTO for the whole year (including sick leave). 60+ hour weeks. Required a whole CS degree.

    AND FOR WHAT?

    • luciole (he/him)@beehaw.org
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      2 months ago

      The gaming industry has treated their workforce very badly and yet they are still attracting the best because it remains a “dream job” for many. I remember reading somewhere that the same kind of thing happens with airplane pilots.

      • sunzu2@thebrainbin.org
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        2 months ago

        People are too eager so employers abuses them… Its a shiti job like any other, people should start acting like it.

        You are trading your time for money, I am not sure when slaving become a badge of honor. Focus that energy on family and friends ie shit that actually matters.

        I guess ophan crushing machine knows how programs its slaves.

  • Sickday@kbin.earth
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    2 months ago

    “We have investigated ourselves and have found that we’ve done nothing wrong.” has been a line that’s come up quite a bit in the last few years specifically when a company or organization starts investigating itself. Let’s see how that plays out for Ubisoft.

    • ajikeshi@lemmy.world
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      2 months ago

      is it us (the management) that are wrong here? NO… its the customers fault for not buying our shit

    • verity_kindle@sh.itjust.works
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      2 months ago

      Beat me to it. Anyways, I also hope that the investigation will be independent and unforgiving. Don’t be Boeing, no one is too big to fail. If ya think your company is just that…rot may have already started.

    • Altima NEO@lemmy.zip
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      2 months ago

      I don’t know about that, this time around though. I think investors are pretty pissed at the company’s performance. It can’t be denied they’ve been making some shit decisions. I assume someone will take the blame and become a scapegoat.

  • Adderbox76@lemmy.ca
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    2 months ago

    You mean making the exact same cookie-cutter game loop for more than a decade isn’t a good idea!?

  • Album@lemmy.ca
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    2 months ago

    Ubisoft board doesn’t understand how cutting costs and making the worst product possible filled with micro-transactions is bad for business. Utter shock.

  • Adderbox76@lemmy.ca
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    2 months ago

    I’m honesty sitting here trying to remember the last Ubisoft game I actually enjoyed. And I mean truly “couldn’t put down” enjoyed. Some of the older Assassin’s Creed games were fun, but the same endless gameplay loop was meh, even then.

    I’d almost have to go back all the way to those original Rainbow Six games for something that felt (to me) fresh and innovative.

    • Donut@leminal.space
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      2 months ago

      Far Cry 2 was the last game that brought something interesting to the mix. After that, the mechanics kept getting more dumbed down and turned into the Ubisoup we know today

      • Sinuousity@lemmy.world
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        2 months ago

        Far Cry 3 was definitely a step back in some areas (fire!) but I think it was still a great game and pretty much perfected the Far Cry formula. Unfortunately after that game, Ubisoft just cannot move on

        • Donut@leminal.space
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          2 months ago

          I would argue that the radio tower stuff bleeding in from Assassins Creed already messed up the formula that Far Cry 2 was building on. I do admit Far Cry 3 had some cool points, but overall it’s where in my view the series took a step in the wrong direction.

          Latter titles doubled down on making combat less meaningful, exploration just like any other Ubi title, and realistic animations, AI and physics thrown out the window in favor of cheap mechanics

          Like, in Far Cry 2 enemies would try to heal their wounded or mercy kill them, in Far Cry 5 a baddie hover his hands above a body to revive their mate.

          • Sinuousity@lemmy.world
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            2 months ago

            Heard on the radio towers, though I personally enjoyed some of the climbing as a break from the typical far cry chaos. At that point the dead horse had not yet been beaten, though, and it wasn’t as much of an annoyance.

            Cheaper / shallower mechanics is definitely also fair, and I agree Ubisoft sacrificed that depth for more realistic visual (common AAA loss). The npc ai in far cry 2 was a rare gem though.

            I actually spent a lot of time playing with Far cry 2’s map editor, and far cry 3 was a big step back there too. I guess I just love the world, characters, and story of Far Cry 3.