101@feddit.org to Technology@lemmy.worldEnglish · 8 hours agoThe Extreme Cost of Training AI Models.cdn.statcdn.comimagemessage-square22fedilinkarrow-up1178arrow-down13file-text
arrow-up1175arrow-down1imageThe Extreme Cost of Training AI Models.cdn.statcdn.com101@feddit.org to Technology@lemmy.worldEnglish · 8 hours agomessage-square22fedilinkfile-text
minus-square_sideffect@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down15·6 hours agoAll a huge waste of money. This isn’t ai. It’s a “Smarter Search”
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up7arrow-down2·3 hours agoI hope you complained all these years when games used “AI” for computer controlled enemies, because otherwise your post would be super awkward
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down1·edit-26 hours agoAI is a broader term than you might realize. Historically even mundane algorithms like A* pathfinding were considered AI. Turns out people like to constantly redefine artificial intelligence to “whatever a computer can’t quite do yet.”
minus-squareContrarianTrail@lemm.eelinkfedilinkEnglisharrow-up8arrow-down1·5 hours agoIt is AI though. AGI, which is a subcategory of AI and what many people seemingly imagine AI to mean, it’s not—but AI, yes.
All a huge waste of money.
This isn’t ai.
It’s a “Smarter Search”
I hope you complained all these years when games used “AI” for computer controlled enemies, because otherwise your post would be super awkward
AI is a broader term than you might realize. Historically even mundane algorithms like A* pathfinding were considered AI.
Turns out people like to constantly redefine artificial intelligence to “whatever a computer can’t quite do yet.”
It is AI though. AGI, which is a subcategory of AI and what many people seemingly imagine AI to mean, it’s not—but AI, yes.