• Altima NEO@lemmy.zip
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    20 hours ago

    Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game’s asset size alone doesn’t really matter.

    • MonkderVierte
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      8 hours ago

      Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can’t really compress ddx.

    • geogle@lemmy.world
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      18 hours ago

      I know. That statement was weird. In just a few lines of code I can chew up all available ram on a machine.

      • MonkderVierte
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        8 hours ago

        Which is you messing around, nothing professional. RAM leaks are a big bug.