Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 months agoMicrosoft embraces more open standards with DirectX 12 adopting SPIR-Vwww.gamingonlinux.comexternal-linkmessage-square2fedilinkarrow-up114arrow-down10
arrow-up114arrow-down1external-linkMicrosoft embraces more open standards with DirectX 12 adopting SPIR-Vwww.gamingonlinux.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 months agomessage-square2fedilink
minus-squareTechnus@lemmy.ziplinkfedilinkEnglisharrow-up4·2 months agoWhen I was gaming on Windows, the DirectX 12 implementation in every game I tried was kinda garbage. It usually either would just perform bad in general, or just have really bad input lag. The first thing I’d try whenever I had problems was switching the renderer to DirectX 11, and that would often fix things. In fairness, Vulkan implementations have been pretty hit-and-miss too. I think developers still just need to get used to the new execution model. This also was on Nvidia graphics, which may or may not have had something to do with it.
minus-squareXenny@lemmy.worldlinkfedilinkEnglisharrow-up1·2 months agoOn my AMD card vulkan is just free fps. But sometimes it’s more unstable than DirectX
When I was gaming on Windows, the DirectX 12 implementation in every game I tried was kinda garbage.
It usually either would just perform bad in general, or just have really bad input lag.
The first thing I’d try whenever I had problems was switching the renderer to DirectX 11, and that would often fix things.
In fairness, Vulkan implementations have been pretty hit-and-miss too. I think developers still just need to get used to the new execution model.
This also was on Nvidia graphics, which may or may not have had something to do with it.
On my AMD card vulkan is just free fps. But sometimes it’s more unstable than DirectX