This game…
I love it. I love how true it is to the (Bethesda, et al) spirit of the Fallout series. I love the humour, the clever touches, the obvious love with which it was crafted.
But holy fuck, the bugs. The bugs, the bugs, the fucking quest-breaking BUGS!!!
Also, the “FO4 too easy? We’re going to make this incomprehensible” attitude.
Let’s consider companions. First companion was Churchill, followed shortly by Archie then Arthur. I was travelling with Arthur when I finished Archie’s questline, and then shortly after, I finished Arthur’s as well. Then Arthur swapped his massive gun for melee, so I dumped him.
Unfortunately, I couldn’t re-join with Archie. After every interaction, he goes into an unclickable merchant menu, and you can’t get him to join you no matter what.
Back to Arthur then. I sent him to Biggs Airport, and…he’s not there! FUCK!
Kiera? As soon as I didn’t sign on, she went to a location I can’t yet reach!
Fine, I’ll solo it. Except that the Roundels are stuck in the basement of the bar, which breaks THREE SEPARATE QUESTS!
We’ll see if 1.02 fixes any of this shit, but I honestly can’t play anymore. Everything - EVERYTHING - in the game is broken for me now.
Everything is fixable with console commands-
First, try force dismissing broken companions, you’ll need to get their refid first though (so maybe load an older save, or just search for the refid with the help command - ie. help mountbatten 4 npc to search for ‘mountbatten’ in refids that are classed as ‘npc’)
For reference, since I have it written on a post-it in front of me, Mountbatten is 082c1edc (08 may be different if londonworldspace.esm is in a different slot)
To force-dismiss Mountbatten-
prid 082c1edc setconsolescopequest followers emptyrefalias companion setplayerteammate 0
To move Mountbatten to you-
082c1edc.moveto player
Try to get Mountbatten to join again normally, if he doesn’t, to force-enlist a companion-
prid 082c1edc setconsolescopequest followers forcerefintoalias companion setplayerteammate 1
Console commands should not be a requirement to play a game that they claimed was in a releasable state. Also, some players are on a steam deck, where console commands are difficult to make use of on the go.
Theyre making a Bethesda game full of bugs. Seems pretty spot on.
Now I’m honestly kind of glad that I’ve been too lazy/depressed to figure out how to get FOLON to run on Linux. I really hope they fix all this…
Yeah I tried getting it running on my Steam Deck and when the launcher kept telling me it couldn’t find Fallout 4 I just uninstalled them both. Not worth the storage space and hassle.
I am in the exact same position lol checking off some other games while it matures
creation engine quests are too easy to break as the game gives you lots of freedom to mess with progression and characters, eventually someone finds another edge case
if you dont test the fuck out of them they will bug out in some way
Do I have to play fallout 4 first before I start this?
No, it’s self contained.
Nice, so a completely unrelated story right?
Not related story but it’s a fallout 4 mod so you need the gam and all dlcs to play it
Cool, I already have the game and all that, so I’m set!
There are references, in-jokes, and shared lore, but you won’t be missing much if you jump right in.