• zalgotext@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      2 months ago

      Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

            • zalgotext@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              4
              arrow-down
              1
              ·
              edit-2
              2 months ago

              K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

              Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

              Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

                • zalgotext@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  2 months ago

                  but not capturing by weakening the creature and throwing a ball at them.

                  If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

                  Palworld explicitly copies the style of creature design from Pokemon

                  Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

                  The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

                  Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

                  None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.

        • zalgotext@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          2 months ago

          Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.