This week, I was fixing bugs (there were a lot!) and refactoring.
I finally migrated the game’s physics from XPBD to Avian. The migration was seamless since we’re only using it for picking, collision checking, and navigation for now 😅
It’s worth noting that I also switched from Avian’s global Position component to Bevy’s relative Transform, as the global Position breaks when there are multiple cities.
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