• abruptly8951@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    4
    ·
    2 months ago

    Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games

      • 9point6@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        2 months ago

        I’m not sure I agree with you on the former, DLSS is pretty remarkable in its current iteration

        • kautau@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          2 months ago

          Agreed, things like DLSS are the right kind of application of AI to games, same with frame generation. The wrong kind is trying to figure out how to replace developers, artists of every kind, actors, etc in the production process with AI. That being said though, companies like Nvidia absolutely can and will profit off making sure that a game cannot run well on anything but the latest hardware that they sell, so the whole “you need to buy our stuff to play games because it has the good ai and now all games require the good ai” is capitalist bullshit

    • Kushan@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      2 months ago

      Ray tracing actually will directly change the way games are made. A lot of time is spent by artists placing light sources and baking light maps to realistically light scenery - with ray tracing, you get that realism “for free”.

      DF did a really interesting video on the purely path traced version of Metro: Exodus and as part of that, the artists talked about how much easier and faster it was to build that version.