- Bebop: Hyper Beam cooldown increased from 117 to 130
- Bebop: Hyper Beam T1 reduced from -38s to -30s
- Bebop: Hyper Beam end radius reduced from 5m to 4m
- Bebop: Hyper Beam slow reduced from 40% to 30%
- Bebop: Hyper Beam DPS reduced from 220 to 205
- Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
- McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
- Ammo Scavenger: Buff duration reduced from 40s to 35s
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Damn, that hyper beam getting slapped down hard.
If anything I expected a bigger nerf, I don’t know why they gave it splash damage last update considering it was already good…
The McGinnis radius was absurd late game. Full spirit build and it covered most of the base when I dropped it. Echo shard and drop 2 of them…
Does anyone else having BSODs? First time in years my PC crashed several times only on Deadlock…