• BombOmOm@lemmy.world
    link
    fedilink
    English
    arrow-up
    25
    ·
    edit-2
    2 months ago

    hiring way too many developers to work on a project

    Most development companies also destroy their own built up experience after every game. Instead of using the experts (the people who have been making games for you for years) to create your next game, instead they lay those people off and hire new people.

    Even better was with Kerbal Space Program 2. They didn’t even allow the KSP2 devs to talk to the KSP1 devs, despite them all still being employed at the same company. The people perfectly positioned to make the next game were not allowed to touch it or even talk to the people touching it. This culminated with a disaster of a release and the community roundly rejecting KSP2 as it is significantly worse than the first. It didn’t have to be this way.

    • theneverfox@pawb.social
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 months ago

      Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job

      You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won’t change much. You can’t swap out one programmer for another - that’s like changing the artist halfway through building a sculpture

      You will not get the initial vision, and you need someone far more skilled to make something good out mid way through

      • sheogorath@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        If you treat people better, then how’re you going to be able to get your 5th yacht and your 3rd private jet?