I’ll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I’ll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks (though if you can respond to the suggestion with “at this point just play [different game] instead” then that’s probably more than what I’m looking for!)

  • Lazerbeams2@ttrpg.network
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    I try to keep house rules to a minimum. My biggest one is a change to inspiration. Inspiration is a reroll and you need to keep the new result. You can have multiple inspirations (max 3) and you start each session with one for free. If you end the session with more than one, then you can take one extra inspiration with you to the next session

    • smeg@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      The lack of knowing when the next inspiration will come definitely encourages you to save them like potions in a video game, do you find this makes players use them way more often?

      • Lazerbeams2@ttrpg.network
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Definitely. In any given session, at least half my players have used that free inspiration by the end of it