- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless
“I made all the enemies Teletubbies”
And of course the ever-popular “I gave the Teletubby skins gigantic boobs”
Not to be outdone by the classic Thomas the Tank Engine character skin.
also with massive tits.
Dammit I was hoping for giant dicks
Well you’re in luck, there’s a mod for that!
If there isn’t a randy savage hell knight I have no faith in humanity.
Isabelle from animal crossing rip and tear when?
Make enemies sexier
impossible. they don’t call him mancubus for no reason 🥵
deleted by creator
Another Duke Nukem 3D remake that’ll get taken down by Randy removedford.
It means that people could basically make endless games out of it, right?
Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?
justice for mick
Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?
if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.
“Doom Eternal” eternal confirmed?
Myhouse.wad eternal edition when
Mymars.wad
Probably would take a team of 3 a year to make for Eternal
IgwtThisReference.wad …straight to jail sir…
Cool to see behind the scenes at modern IdTech tools
I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.
It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!
Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend regardless, just for creating the PvP FPS scene.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/
Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce
Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/
Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.
Here’s a YouTube video about this that’s pretty informative.
4K HDoom remake incoming?
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
Id Software is so fucking based
Ooooo and it’s on sale.
Love this game!