The waverider, the other water themed frame, beaten by a random Grineer henchman in her own lore entry - Yareli!

Release date: 2021-07-06

Passive: Everflowing with the seas, whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%.
Sea Snares - Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
Merulina - Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
Aquablades - Tear through foes with a trio of orbiting aquatic blades.
Riptide - Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s Damage.

Acquisition: Main blueprint is acquired by completing The Waverider quest. Component blueprints are acquired through Research inside the Ventkids’ Bash Lab within the Clan Dojo.

  • Keegen@lemmy.zipOP
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    1 month ago

    Yareli really went from rags to riches since her release! Changes to her 4 and her new augment, Loyal Merulina, contributed the most to making her into a really good generalist frame. That augment alone just does so much for her. No longer are you bound to the clunky K-drive movement, but on top of that you also get 5 sec of invincibility whenever you cast this ability. And you can recast it as often as you want! It also lets you use subsumes on her 3, before it was very clunky to do so as you couldn’t use them while riding Merulina. On top of all that, it even shoots out Sea Snares for you! She’s up there now with the likes of Nezha, Rhino, Revenant, etc. as a solid good-at-everything kind of frame. She’s got the damage buffs, grouping abilities that act as a low level nuke and a very solid survivability ability. Give this frame a go again if you only remember her release state!