On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • 00-Evan@lemmy.worldOPM
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    4 months ago

    Not at all, thanks for the feedback! I appreciate that the new visuals are a change no matter what. and it’ll feel a bit weird to imagine only some new visuals in the game mixed in with the old ones. In the future I might be able to show an example of a game screen with 100% new graphics.

    • polyduekes@lemmy.world
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      4 months ago

      ohhh, now that you say that, the mixed visuals might be the reason of why i feel them being not fitting,true a game screen with all the new graphics might change the perception i have