• GrandmasterFrank@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      I made a 1:1 scale of the Halo ringworld in Unreal Engine, and all I can say is that it looks like it was WAY too big for so little curvature, like it almost looks like its a rounded edge rectangle corner there. It should be wide at the bottom, and then quickly appear to thin as it goes up.