Shattered Pixel Dungeon’s creator came over, is at !pixeldungeon@lemmy.world, and there’s actually traffic there. Which is cool, since it is, IMHO, one of an extremely small number of good open source games with an Android release.
And I think that video games are actually one of the areas that there are enough people to have reasonable discussions on.
But yeah, the lack of scale is real.
What I’d do is just have discussions on specific video games in the generic video games forums (e.g. !games@sh.itjust.works).
Then if the traffic there becomes unworkably high, shift to genre communities, for RPGs or MOBAs or whatnot. Stuff like !shmups@lemmus.org (which I don’t think has a sustainable population yet – it’s still one dedicated guy posting content to generate a community).
And if things there get too busy, then make the jump to individual games.
Otherwise, hard to have enough traffic for regular discussion.
That kind of slow-to-create-new-forums structure was especially common on Usenet, where the bar to creating a group was higher
than it is on Reddit or on the Threadiverse, so creation only happened when there was a lot of pent-up demand for it.
+1 for Shattered Pxel Dungeon! The game play is devious in its simplicity but still incredibly rich and nuanced. The Dev takes great care to keep the content fresh & balanced. Plus the community is great.
Shattered Pixel Dungeon’s creator came over, is at !pixeldungeon@lemmy.world, and there’s actually traffic there. Which is cool, since it is, IMHO, one of an extremely small number of good open source games with an Android release.
And I think that video games are actually one of the areas that there are enough people to have reasonable discussions on.
But yeah, the lack of scale is real.
What I’d do is just have discussions on specific video games in the generic video games forums (e.g. !games@sh.itjust.works).
Then if the traffic there becomes unworkably high, shift to genre communities, for RPGs or MOBAs or whatnot. Stuff like !shmups@lemmus.org (which I don’t think has a sustainable population yet – it’s still one dedicated guy posting content to generate a community).
And if things there get too busy, then make the jump to individual games.
Otherwise, hard to have enough traffic for regular discussion.
That kind of slow-to-create-new-forums structure was especially common on Usenet, where the bar to creating a group was higher than it is on Reddit or on the Threadiverse, so creation only happened when there was a lot of pent-up demand for it.
+1 for Shattered Pxel Dungeon! The game play is devious in its simplicity but still incredibly rich and nuanced. The Dev takes great care to keep the content fresh & balanced. Plus the community is great.