I’m not complaining, more new games the better, and some of them are very interesting.
Also, at least some of these youtubers turned devs have tried Pathfinder and that wasn’t it, so spare the “why won’t they just play Pathfinder?” comments
Crazy how becoming an expert on a creative subject and dedicating years to developing and discussing feedback on your unique perspective leads one to pursue creative endeavors
That creative endeavor: A 5e clone with Blades’ progress clocks slapped on top of it.
Beats my contribution, all I do nowadays is run things in ORE. Stolze turned me into a core mechanic snob.
A lot of the games that I see coming out are faar from a “5e clone”. No need to be rude to people who are creative for not just playing pathfinder.
A lot of rpgs I see made this way go long way from 5e clone.
Any DM can tell you that the D&D 5e rules are outright terrible in some major aspects, like magic item classification (go look at every “major rare” magic item and see how v wildly different they are in terms is vusefulness) or monster abilities (mostly just removing spellcasting for no reason).
So it’s no wonder that seasoned DMs homebrew (or use/adapt other DMs’ homebrew).
You might be right - I have not DM’d 5e enough to judge. But I can say that every D&D edition has some major flaws. This is not 5e-specific.
I would go further, this isi an issue with EVERY game, not just D&D
It is by far not as bad in many other games as in D&D IMO
I feel like D&D has a content problem, as in they’re trying to push as much content out, at the cost of the quality of that content, and they’re not spending that time improving the game as that would make the content incompatible.
That’s been true for multiple d&d editions too, especially 3/3.5 and 2e (argurably this is what killed TSR). 5e/ODD should have learned from these lessons, but shareholders jsut want to see the line go up, I guess.
Oh absolutely, and on top of that the newer systems try to be backwards compatible with the older systems, so that content can be ported even easier… But the system makes little sense to newcomers.
One simple example for me, is how arcane generating your stats is.
Skill checks used to use 3d6, and you used to roll 3d6 for each of your stats. This made sense.
Now skill checks use 1d20+mod, but you roll 4d6dl six times, note them separately, assign them to your ability scores… And then subtract 10 and then divide by two. These you note in a little box for the modifier. No, your Strength didn’t just become 19 instead of 16, we just generated the 16 so we know you roll 1d20+3 whenever you roll for strength.
Why did we even generate those bigger numbers? Do we use them anywhere? Well, the short story is “not really, they’re just backwards compatibility”…
I mean, it only makes sense, doesn’t it? You spend so much time thinking about the rules and start to notice things you don’t like, so you decide to tweak things until one day you just went on a three day bender of rules documents and spreadsheets.
I’m in this picture and I don’t like it.
But actually nowadays I just have like 47 different systems sitting around so i’m prepared for when I want to run a giant mecha Monster Hunter/Iron Chef galactic cooking show RPG
Publish your systems.
I don’t think I understand this meme template. Also am I going blind or is the text kind of small and blurry?
Do people still make fantasy heartbreakers? That’s where someone’s only really played D&D sets out to make their own game. It’s full of passion and enthusiasm, but it kind of sucks because it doesn’t stray far from D&D. So you get a “creative new breakthrough” that’s like “our six stats go from 1-10” instead of, like, “We realized we don’t need stats like that at all”
There are many completely different TTRPGs out there, even ones that came from people who worked on/with D&D, such as Numenera (by Monte Cook who made many D&D adventures and supplements) and Daggerheart (made by a duo of TTRPG YouTubers/streamers)
First thing that comes to mind is Daggerheart by Spencer Stark and Matt Mercer, but yes this happens multiple times.
Can’t wait for Matthew Colville’s inevitable TTRPG design!
Inevitable, as in already in development. https://mcdm-rpg.backerkit.com/hosted_preorders
Whelp, of course it is! Thanks for the link!
Me too, I backed the project but I’m not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!
I skipped the first three and started on making a homebrew
I’m this version
Man, I need to make a World of Darkness game.
I don’t have/follow a dnd YT channel, but I do homebrew everything I play.
You couldn’t pay me enough to play a vanilla 5e fighter, and OneDnD sucks balls.
The type of person that gets deep into TTRPG systems for their rules design will eventually want to apply what they learned (or think they learned) towards making a system themselves. Like with any skill, you want to flex it once you acquired it.
You also become a woman in that time