simple@lemm.ee to Games@lemmy.worldEnglish · 4 months agoIntroducing PCSX2 2.0!pcsx2.netexternal-linkmessage-square6fedilinkarrow-up1103arrow-down11 cross-posted to: opensource@jlai.lujlr@jlai.lupcgaming@lemmy.caopensource@programming.devemulationemulation@lemmy.worldgames@sh.itjust.works
arrow-up1102arrow-down1external-linkIntroducing PCSX2 2.0!pcsx2.netsimple@lemm.ee to Games@lemmy.worldEnglish · 4 months agomessage-square6fedilink cross-posted to: opensource@jlai.lujlr@jlai.lupcgaming@lemmy.caopensource@programming.devemulationemulation@lemmy.worldgames@sh.itjust.works
minus-squaredinckel@lemmy.worldlinkfedilinkEnglisharrow-up17·4 months agoThat’s a loaded list. I’m very excited about the changes to plugins. Those have always felt a little unfinished, and specifically when it came to controller bindings, it was a pain in the ass. The usage of SDL should improve that massively
minus-squareMkengine@feddit.delinkfedilinkEnglisharrow-up1·4 months agoI hope I can now play all buzz games, some of them had the problem that the blue button was continuously pressed and you couldn’t play the game.
That’s a loaded list. I’m very excited about the changes to plugins. Those have always felt a little unfinished, and specifically when it came to controller bindings, it was a pain in the ass. The usage of SDL should improve that massively
I hope I can now play all buzz games, some of them had the problem that the blue button was continuously pressed and you couldn’t play the game.