• yamanii@lemmy.world
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      4 months ago

      This really show their lack of creative vision, compared to Cygames for example that made bank with a low maintenance gacha RPG that runs on chrome, but just released an entire fighting game and action rpg based on Granblue with a great presentation and gameplay. They didn’t need to do it, they already have all the money from their gacha games, these premium games are just for fun.

  • ThrowawayOnLemmy@lemmy.world
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    4 months ago

    Seems silly to me. Just cuz online made money doesn’t mean your hard work on story dlc wouldn’t also make money. Plenty of people like me never play online and would have happily paid for more story

      • daemoz@lemmy.world
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        4 months ago

        With a simple NPV calc it’s obvious why the dlc is a complete waste of time. I mean we could easily afford to hire another team that will quickly provide positive cashflow, but then the producers are going to wonder if consumers are spending less on x because of y, and x is what we used to project future revenue numbers to our board. If we don’t reach the x projection and I get canned then I’ll always regret having tried y. I mean sure y superceded all expectations, and made millions, but it also had like 800k in overhead. We should probably just lay of 300 developers who are willing to work 60 hour weeks for 40 hours of pay and decrease the level of qa/QC time on x so we can get started on x2 and push into prod, nevermind the bugs. Also I’ll need you to work Sat because the system keeps throwing exception errors

    • gaylord_fartmaster@lemmy.world
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      4 months ago

      Making content for online is way less work and makes more money in the longrun. You don’t get whales spending thousands of dollars on a single player DLC.

      • sugar_in_your_tea@sh.itjust.works
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        4 months ago

        Sure, but there’s only so much you can release for online. You don’t want big content dumps, you want a steady stream, so you could surely have some devs working on a story DLC or two while pumping out that steam of stuff for online.

        Hire an online content team to complement your creative SP team, and then you get the best of both.

    • Kelly@lemmy.world
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      4 months ago

      The online players are just that much more profitable that they don’t want to risk them.

      If even a small percentage of people who stop playing online to play the single player DLC feel satisfied and don’t go back to online then they lose money over all.

    • filister@lemmy.world
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      4 months ago

      Do you remember the time you were supposed to buy mobile apps, by paying a one time fee. How many apps are you able to buy now? Most switched to SaaS service because they realised this is a cash cow. I don’t want to be a bad prophet but I think the game industry as a whole is also going slowly that direction.

    • Devdogg
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      4 months ago

      Care about it? I haven’t even played it!!

        • 3ntranced@lemmy.world
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          4 months ago

          If you’re careful enough like myself to cheat billions of dollars and XP in to skip the pay to win grind without getting detected it can be a fun time killer. The Map is much more developed than the story mode, and the buisnesses/ heists are a blast.

          People hate on GTA online, but it’s really because it’s all grindy to experience it all without feeling forced to buy shark cards. If you have infinite money then it essentially is another GTAs worth of impressive content. The vehicles alone have hours worth of customization.

          • BassaForte@lemmy.world
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            4 months ago

            That sounds even less appealing to me tbh. I’m happy enough with the single player / story, which as long as Rockstar puts time into for the original release, will be good.

      • VirtualOdour@sh.itjust.works
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        4 months ago

        You’re a very small fraction of the audience, it shouldn’t be surprising they focus on the majority who prefer online play as it adds a social element into an otherwise predictable and static environment.

    • sugar_in_your_tea@sh.itjust.works
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      4 months ago

      Really? I thought the story was incredibly bland, and I had to force myself to finish it just to stop the nagging feeling that I’m missing something.

      • Michael - just a terrible, controlling person; I don’t want him to get rich, I want him to get killed by the people I’m forced to get him to escape from
      • Trevor - kind of interesting, but without getting more into his backstory (e.g. how did he become like that), he’s just a sociopath
      • Franklin - most interesting since he has that entrepreneur drive, but once you get the house, he just kinda hangs out in his swimming pool/mansion, and doesn’t do anything proactive; basically, he just kinda gives up on his dreams once he makes it big

      For plot, it’s basically the same as other GTAs:

      1. Do small time illegal stuff
      2. Try something bigger - get busted (usually someone betrays you)
      3. Work for FIB to out mutual opponents
      4. Do the big thing and fight it out with the FIB

      There are lots of opportunities to make the story truly interesting, but they didn’t do it. For example:

      • Trevor - would’ve loved to see something like SA’s turf warfare as he breaks into the SA drug scene; also would’ve looked to see some backstory and how he became so crazy
      • Franklin - should’ve started a dealership reselling stolen cars; maybe use it as a front for Lamar’s gang desires - I’d love an option to do turf warfare between Trevor and Franklin
      • Michael - not that interesting, he should have been a supporting character

      But no, the story left me disappointed.

      • BassaForte@lemmy.world
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        4 months ago

        I guess you have some points. FWIW, main characters are thugs, of course you’re not supposed to like them. The only character that is sorta likeable is Franklin, Trevor is too odd for me and Michael and his family are annoying AF. But I do like the way it was written and the humorous / epic moments. It could have been better yeah but I’ve played through it a few times now and it’s always been enjoyable.

        Compared to 4 which I replayed recently and was pretty bored halfway through.

        • sugar_in_your_tea@sh.itjust.works
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          4 months ago

          A character doesn’t have to be likeable for me to like the character, they just need to be interesting. I like Trevor as a character because he has some complexity in his backstory (especially if you get the epilogue ending), and I think he could be a very compelling character if given the chance. I would never want to meet him in real life, but he has the potential to be interesting.

          A lot of protagonists are likeable, Trevor was the opposite and really had the chance to be interesting without being likeable. But Rockstar refused to give him a decent backstory, and we only get glimpses into something that could be truly interesting.

    • Annoyed_🦀 @monyet.cc
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      4 months ago

      Most likely just like 5, the base game gonna be okay to awesome but it will be devoid of content post storyline in offline mode, it’ll be filled up by online-only content.

    • gamermanh@lemmy.dbzer0.com
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      4 months ago

      Not likely, R* haven’t released a bad (original) game in a long ass time.

      Will it be abandoned as a Single-Player experience for the inline aspect? Probably

      • sugar_in_your_tea@sh.itjust.works
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        4 months ago

        IDK, GTA V bordered on “bad” for me and ended up just being “meh.” It got a lot of praise, so I kept going back to it thinking I missed something, and ended up forcing myself to finish it. It was pretty bland story- and character-wise start to finish, side content was mediocre, and the gameplay was fun but not particularly unique (felt like SA gameplay with better graphics).

        If GTA VI is just GTA V with better graphics and not much else, I’ll probably pass. It’ll probably be successful regardless though for the same reason people keep buying Bethesda games. I want an interesting story where I care about the protagonists (def the case in IV and SA), interesting twists and turns, and something new gameplay-wise (e.g. I loved the gang warfare in SA and more realistic driving in IV). Switching between characters isn’t “new gameplay” imo, especially if I don’t care much about any of them.

        • yamanii@lemmy.world
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          4 months ago

          The campaign really was a massive downgrade of IV, it was good that driving was arcade again, but movement was still that same slow as sloth thing they love now, and also parkour is gone because fuck you I guess? Didn’t even bring back the jetpack.

  • astrsk@kbin.run
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    4 months ago

    And this is why I’m afraid the series going forward is dead. Why would they do anything other than the bare minimum on VI to get it to sell so that they can then start milking the online cash cow again.

  • JimSamtanko@lemm.ee
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    4 months ago

    When your core audience are a bunch of 13 year old kids, you don’t really need to worry much about story. Just give them rocket powered cars and floating pipes in the sky and watch the cash roll in.

    • orbitz@lemmy.ca
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      4 months ago

      Yeah between the biker gang and ballad of gay Tony, they had some great dlc for 4. I bought GTA 5 a second time for the PC after awhile but can’t expect a good dlc these days from them unfortunately. Hopefully their main story holds up but I’m not holding my breath given their online cash cow.

  • Th4tGuyII@fedia.io
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    4 months ago

    Could’ve told you that 10 years ago. Literally the moment online came out and they suddenly they stopped talking about story DLCs, I knew we weren’t getting them.

    The story-mode campaign is now just a gateway drug to their online cash-cow - I bet you it’ll be the same for GTA 6

    • Zahille7@lemmy.world
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      4 months ago

      How much you wanna bet the online portion of GTA6 is gonna be like a “story mode lite” kinda like in 5?

    • zaphod@sopuli.xyz
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      4 months ago

      I’m pretty sure there were reports about this shortly after GTA Online’s relaunch, that they had moved everyone from DLCs to fix Online.

  • amio@kbin.run
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    4 months ago

    This was not exactly subtle anyway - oh, they just happened to stop making DLCs just as they discovered their horrible online platform could print cash with close to zero effort.

  • Queen HawlSera@lemm.ee
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    4 months ago

    This is also why RDR2 didn’t get its own Undead Nightmare

    The worst part is, I played GTA Online and it… totally sucks.

  • mindbleach@sh.itjust.works
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    4 months ago

    This abusive business model is the dominant strategy. If we allow this to continue, there will be nothing else.

    • sugar_in_your_tea@sh.itjust.works
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      4 months ago

      There will always be indies, which is why I mostly buy indies these days. At least they’re doing something interesting, unlike stupid online-only nonsense.