• The Hobbyist@lemmy.zip
    link
    fedilink
    arrow-up
    14
    ·
    5 months ago

    I’m guessing this technology requires specific implementation into the game? Nonetheless, it’s so great to see these kind of efforts very suitable for battery based laptops and handhelds, they fit perfectly this use case imo.

    • ichbinjasokreativ@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      5 months ago

      It does. AMD have vsr, which is a driver level implementation of fsr1 and thus works in any game, but anything above that needs to be implemented by the devs.

      • Ranvier@sopuli.xyz
        link
        fedilink
        arrow-up
        7
        ·
        5 months ago

        I wonder if valve is planning on bringing the driver level implementation of frame generation to the steam deck as well. Theoretically should be able to support it I think, since it’s an RDNA 2 gpu.

    • cron@feddit.org
      link
      fedilink
      arrow-up
      7
      ·
      5 months ago

      yes. Sadly, very few games get such improvement after launching. But we can expect new games to support it.

      • Telorand@reddthat.com
        link
        fedilink
        arrow-up
        7
        ·
        5 months ago

        I feel like it’s more common in indie games to get post-launch improvements like FSR. Still, seems like it’s becoming more common, especially in games that are graphically intensive.