For the uninitiated: XIM is a tool used to play console shooters with a mouse and keyboard and fake them as controllers, essentially giving them an unfair advantage in competitive shooters on console.

Ubisoft implemented a super effective way to counter XIM called “Mousetrap” a while ago. It slowly adds more and more input delay if you’re playing with a XIM and tons of people have been sharing clips of players clearly trying to use it and having a 200ms+ delay in their actions and playing like they’re drunk. It’s quite funny.

  • Maple@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Is it really an unfair advantage now that crossplay exists? Like, I get it for the people who have it turned off, but it doesn’t seem so bad when you consider that feature now. Plus when we look at fighting games, we don’t say that fightsticks are cheating, or hit boxes. It seems more like Ubi is limiting ways to play instead. Plus, what kind of effect is it having on the accessibility of the game?

    For clarity I don’t have any opinion one way or the other, I’ve always played on PC. Just curious about these different aspects.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      Yes, it’s still unfair. Ranked on consoles has crossplay disabled since aiming with a mouse is much more accurate than a stick, I wouldn’t really compare it to fightsticks since they’re not that different from controllers. In terms of accessibility, they specifically targeted mouse emulators. Other accessibility controllers still work.