• nosey33@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    4 months ago

    Does anyone have any experience with this game? Looks neat and I was thinking about picking it up on the steam sale, but I’m not sure.

    Thanks everyone for the replies :) yeah I’ll probably end up picking it up then.

    • NotLost@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      I never got too deep into it, but I enjoyed ~10 hours of it before getting distracted by other games. It felt more like a park business simulator like Roller Coaster Tycoon, rather than an elaborate park and ride designer like Planet Coaster.

      It’s totally worth $15 if you want to scratch that itch.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      I loved it. It’s a modern rct2 for sure. I couldn’t find anything that was super different about this versus roller coaster tycoon 2. The gameplay is fun, I got easily addicted to it, they added a couple new elements that were kind of fun, I don’t know if you’re debating about it. I think it’s worth the money completely

    • gerryflap@feddit.nl
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      I like it. It’s sort of a follow up to Rollercoaster tycoon 1 and 2. Same kinda play style, but then in a modern game. I had some good fun with it. Personally I like it more than Planet Coaster, where I found the customization too overwhelming.

    • MarcomachtKuchen@feddit.de
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      I really liked it. I’ve never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I’m the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.