(But it’s also heavily on sale right now, for $15 - https://store.steampowered.com/app/526870/Satisfactory/)

Personally, I don’t mind at all. For one I bought it at $30, but also I have 2,000 hours logged. Per hour that’s a cost of $0.02 per hour (at the new price) if I had bought it at $40. I’m all for calling out studios like ubisoft for being greedy, but coffee stain has done a very fair job with Satisfactory IMO, and they very well deserve $10 more for the game.

That being said, go pick it up now for $15

  • CaptainEffort@sh.itjust.works
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    5 months ago

    Hosting costs and labor costs aren’t equivalent to the costs of building a game from the ground up.

    And no, dlc isn’t the equivalent of bug fixes and updates lol. Factorio is a great example of that - they increased the price arbitrarily and plan on releasing a paid dlc.

    Paid subscription services increase because constant work has to consistently be put into them at a regular rate. There is no end point. It’s not as if a subscription server is “finished” and then only requires small updates and bug fixes - it’s a constant thing that requires endless man power and resources to keep afloat.

    There’s a massive different between Netflix and Oblivion lol.

    And in what world is everyone doing the same? The literal only other game to increase the price of a game over half a decade old has been Factorio. Literally nobody else, not even the scummiest publishers in the space, have done this.

    Regardless, as I’ve said, it’d be more than fine if the price was increased due to an official launch, or even if they just felt that they’d added enough content to justify it. But hiding behind inflation is scummy imo, and makes me regret supporting them in the first place.

    • Kecessa@sh.itjust.works
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      5 months ago

      Paid subscription services increase because constant work has to consistently be put into them at a regular rate.

      So like an early access game that requires constant work to fix bugs and add content?

      The literal only other game to increase the price of a game over half a decade old has been Factorio.

      Even you said that Minecraft did the same (and I’m sure I can find plenty of early access games that did the same).

      As I said you’re just mad that they’re being honest, you’re angry that inflation is a removed and you would prefer that some sectors pretend it isn’t, that makes you unable to analyze the situation objectively so you keep contradicting yourself. But I’m the one arguing in bad faith somehow.

      I’m done here, goodbye!

      • CaptainEffort@sh.itjust.works
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        5 months ago

        So like an early access game that requires constant work to fix bugs and add content?

        No, not like that. Maintaining a massive service like Netflix isn’t comparable to updating and bug fixing an indie project.

        Even you said that Minecraft did the same

        I’m specifically referring to using inflation as a cover. I’ve said multiple times that it’s fine for these projects to increase the price if they feel they’ve added enough content to warrant it. That’s what Minecraft did.

        and I’m sure I can find plenty of early access games that did the same

        That used inflation as an excuse to increase an existing game’s price? Go for it.

        Either way, the fact that only two indie games in the entire industry are the only two to do this sort of proves my point. Sooo why would I be angry? Hell, I already own Satisfactory lol. But oh well, good luck to ya.