I know this might be a couple months old, but I didn’t know we already passed 4%.

      • CraigeryTheKid@lemm.ee
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        6 个月前

        I know it technically counts and all, but it bothers me that “mobile” is included in “video games”. Mobile “games” are clickbaits and doomscrolls and it seems weird to compare them in the same graph as Nintendo/PC etc.

        HOWEVER - in terms of REVENUE there is no denying how much money they make on mobile games! Probably due in part to the clickbait/doomscroll nature of them.

        • woelkchen@lemmy.world
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          6 个月前

          I know it technically counts and all, but it bothers me that “mobile” is included in “video games”. Mobile “games” are clickbaits and doomscrolls and it seems weird to compare them in the same graph as Nintendo/PC etc.

          I didn’t post this graphic for the mobile and console games. I posted it because of the claim that PC games are “an industry bigger than football and TV and film combined!” USD 45Bn is big but not bigger than football and TV and film combined. The combined PC games revenue is about half of Disney’s yearly revenue.

    • Telodzrum@lemmy.world
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      6 个月前

      Gamers do, the vast majority of which are mobile gamers. Followed by console gamers and then PC gaming which makes up less 15% of industry revenue.

      • dustyData@lemmy.world
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        6 个月前

        Is less than

        Percentages are the easiest statistical figure to bullshit. Just like it happens with “Linux desktop is only 4%”. We are then talking about over a hundred million PCs. PC gaming is 15% means that PC gamers are several hundred millions of devices. Sure, it is less than mobile gaming. But less doesn’t mean irrelevant, and much less a rounding error. You don’t call a fifth of the market that expends almost a quarter of the revenue a rounding error.