• Convict45@lemmy.world
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    5 months ago

    I like it, though it REALLY seems to me DE tweaked how enemies respond to Pull—making it less useful. But maybe I just haven’t spent a lot of time below enemies, pulling them off ledges before this game mode.

    Jade Light eximus make Banshee relevant, and it’s glorious to jump in to one of the side spawn spots in the hall at the end as Banshee and wail away.

    • Dystopia@dormi.zoneOP
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      5 months ago

      CC could be a little more usable on eximus in general, I wish they got the Sentient/boss nerf to CC abilities where the abilities just have diminished effectiveness rather than it either works or it doesn’t.

      I’ve been running around with a resonance Banshee a lot for this event, it’s nice seeing lots of highlighted enemies spreading the debuff around. I don’t think Silence makes that much of a difference when you can out walk the beams of death, their damage still seems bugged to me though, Covenant shows almost 2M damage prevented if I stand still for the duration of one of the beams. I don’t think it can damage objectives though.

  • authorinthedark@lemmy.sdf.org
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    5 months ago

    I am really enjoying it, i think it’s missing some kind of tutorial/description of the Boosted ionic charges vs the regular ones, i think even a voiceline from Ordis would be enough for that gap, but otherwise it’s really fun and i want more

    • Dystopia@dormi.zoneOP
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      5 months ago

      The dev shorts today mentioned something about a hot fix possibly today which should have some general QOL fixes for the game mode and they did mention elevator speed/charges, so hopefully that get’s better communicated to players in-game.

  • Dystopia@dormi.zoneOP
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    5 months ago

    Overall, I think the game mode is pretty fun/relaxed. It doesn’t feel like there’s a meta loadout being enforced, and for the most part, you have the freedom to bring whatever you want to the mission.
    There doesn’t really seem to be any failure condition either (other than maybe the first objective, but I’ve never managed to fail there).
    The pity system is also nice to have for anyone who doesn’t have the time to farm or has terrible luck and the event cosmetics also look really nice.

    • Convict45@lemmy.world
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      5 months ago

      As for “meta”: If you haven’t run with someone using Silence with lots of range, then you don’t know how meta it is.

  • CheeseNoodle@lemmy.world
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    5 months ago

    I like it but I find with a good team you end up with all the charges on the elevator halfway up and then its just a waiting game. Would be nice if DE allowed regular charges to boost the elevators speed by overfilling the guage or something so we’d have an incentive to play more actively.

  • CringyButSafe@lemmy.world
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    4 months ago

    It felt great and a bit overwhelming in the beginning, but most times I run it now — it’s kind of empty and boring for me. I guess it’s because of updates? No idea

  • Brickardo@feddit.nl
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    5 months ago

    It’s glorified “taking the elevator” shenanigans. I like the verticality, but the mission does not make the cut for me.